A good tutorial is available on the wiki here. The game can be quite confusing at first. For example, a lime kiln supplied with 100 tonnes of stone will generate 50 tonnes of output 25 tonnes of farming supplies and 25 tonnes of chemicals. Once production there starts, run a train to the iron ore and coal Transfer Stations Tutorial. The production rates of FIRS' secondary industries are affected by the number of different supply types arriving in a given time period. Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. ![]() OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. Primary As a zip/tar for manual installation. stáhnout zde (OTTD 1.2 - 1.4) Vlaková sada: Ureno pouze pro eleznice od roku 1970. K tomuto setu také doporuuji 'Industrial station renewal 0.9.4' doplnnou o 32bpp grafiku. New Industries and Cargos for OpenTTD FIRS also adds lots of exciting new cargos and industries to play with. Vlaková sada pro OTTD,ECS vektor a 32bpp grafiku 'zBase'. Full docs for FIRS, including OpenTTD, is easily accessible, free, and available for all major platforms. What i normally do when i just want toFIRS guide & docs are here: /firs/rel arted.html OpenTTD wiki page about FIRS: /FIRS FIRS (FIRS Industry Replacement Set) is a newgrf that provides new industries and cargos for OpenTTD. Es gibt drei Arten von Industrien in OpenTTD Primäre, Sekundäre und Tertiäre. Apart from cheating you mean? Well i still find this a bit of a cheese but it just uses the game mechanics. Build a depot and a train (use the 'Full load' order at the FIRS 0.9 release changed multiple aspects of FIRS, notably behaviour of supplies for primary industries and the advice on gameplay strategy. Build a station accepting some raw material. Openttd mods openttd ecs firs 3 openttd farmstead firs 3 openttdopenttd firs vs ecs openttd firs 32bpp openttd firs vehicles I think you might run into trouble at that "bottom" end of the station where you don't have a semaphore-able space to protect each station track, but it's been a while and I'm not sure if that's actually going to be a problem.Download > Download Openttd firs guide Read Online > Read Online Openttd firs guide :) But if you'd rather not, I'd start with the following arrangement: My advice for you is to start by simplifying your tracks. One way to mitigate deadlocks is to leave enough space between semaphores to fit the whole train and try to avoid chokepoints like the semaphore at X would be. For example, if you had three semaphores set up like this:Īnd a train passed through semaphore Y while your other train's heading back from the oil refinery station, you can end up in a situation where semaphor X will block both trains and they'll sit there forever (until you notice that your profits are dropping like crazy). You also have to make sure you set them in a way that doesn't result in a deadlock. I think that I found that even with a more detailed knowledge of OpenTTD and ECS that I developed over the years, the FIRS NewGRF is just better. ![]() The basic idea is that once a train passes through a semaphore, the semaphore turns red behind it until the train passes through another one further down the track. However, if you want to overlap a part of the track, you pretty much have to set up semaphores at each intersection to make sure your trains don't crash into each other. The absolute easiest thing to do would be to avoid semaphores and build two separate tracks, each leading to a separate slot in the double station. ![]() Never quite figured out one-way ones properly. Disclaimer: I usually use two-way semaphores.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |